However, these sections are a bit too plentiful in comparison to the sandbox levels: They compose about half of the campaign, while a third would have been more than enough already. This makes these sections retain that sense of variable, custom gameplay that often disappears to the background when you have to fight aliens. This is mostly because, unlike in that game, the linear levels still contain tons of Korean soldiers for you to battle, instead of just aliens. These sequences mostly come down to frantic shooting action and will demand more of you than the linear sections featured in the original. Warhead solves this issue by adding some more linear, heavily action-based levels. If there was anything negative to be said about the non-linear gameplay of the first installment, it's that it occasionally took the pace out of the gameplay. Another level, in which you have to infiltrate an airfield controlled by the North Koreans, might be the very best level you'll see in either Crysis game, seeing as the map size and variety allow for a huge amount of memorable battle sequences. ![]() One particular section partially takes place at a holiday resort, allowing the player to sneak from one beach house to another, having plenty of cover to silently eliminate his enemies one by one. The stealth works perfectly once again, so those who prefer to sneak through levels without being seen will have an exceptionally good time with some of Warhead's levels, as the non-linear ones easily rank up there with some of Crysis's very best levels. The first few levels in particular are incredibly open-ended and allow for a wide range of different playstyles and approaches. Warhead offers us the same varied, smart gameplay as the original game. That does not mean, however, that the gameplay is in any way dumb or simplistic. Some may find Warhead's story a bit too unexciting and cheesy for their liking, but it blends in perfectly with the bombastic, explosive character of the gameplay. ![]() While these cutscenes don't showcase any character traits that are in any way surprising, it does make Psycho a much more interesting and likeable protagonist than Nomad, who didn't seem to have much of a personality at all. ![]() Unlike its predecessor, which had a similar, cheese-tastic story, Warhead is laden with third person cutscenes that provide Psycho's character with some depth. The story itself is the typical over-the-top, uncompromising action movie stuff: Psycho has to chase a sadistic North Korean general and recover the remains of a deceased alien before it is shipped back to North Korea for reverse engineering. ![]() Like in the first game, Psycho is a stereotypical enfant terrible, a defiant yet charming blowhard that often bends the rules but gets away with it because, in the end, he always gets the job done. In Warhead, we actually get to see what happened there. In the original game, Psycho was one of Nomad's team members, that went to explore the other side of the island. Only one year later, developer Crytek released Crysis Warhead, a standalone expansion pack that, while short, offers some of the finest moments in the young franchise.Ĭrysis Warhead tells the same story as the original game, but instead of sticking with Nomad, the protagonist from the first game, we now follow Psycho, the bigmouthed Brit that functioned as NPC in the first game. The stealth actually worked, the AI was impressive (though not perfect) and nearly every level was a huge playground with limitless possibilities. More importantly, the game provided gamers with intelligent, non-linear gameplay that did not only make the jungle a joy to look at, but also fun to play in. A vast jungle environment was brought to life with cutting edge technology, neat artistic direction and lots of attention to detail. The 2007 PC exclusive Crysis amazed many gamers with its fantastic visuals.
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